🌾 Green Hills🌊 Wave Point⛏️ Oak Creek🌲 Pine Ridge🏙️ Metro City
RETURNING STUDENT
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STUDENT GAME
Choose Your Lobby & City
HOW THE GAME STARTS
Opening Scenario, then five rounds.
0
Opening ScenarioThe game begins with a city event. Its Wants / Needs become your first Round 1 recovery priority.
1
City Business · 5 minPlan, review citizen needs, manage finished goods, and prepare trades.
2
ProductionSpin once. Gain or lose native resources, or hit a city-budget outcome of +$5M or −$3M.
3
Trading · 5 minComplete at least two resolved trades, then trade as much as you want until time runs out.
4
ScenarioSpin, choose A/B/C, and solve the city’s wants and needs.
Lobby setup: Each lobby holds five teams—one for each city.
LOBBY WAITING ROOM
Wait for classmates — or start now with computer cities.
The Opening Scenario stays frozen until five city slots are loaded. Real students can join first; when you are ready, Better City can fill only the remaining open cities with bots.
JOINED0 / 5
LOADED0 / 5
Bots fill only open city slots. Once the lobby starts, new students cannot replace them.
No timer is running yet. Wait for five real teams, or use bots to fill the open cities and begin with the Opening Scenario.
KICKOFFScenario
PHASE 1City Business
PHASE 2Production
PHASE 3Trading
PHASE 4Scenario
City Business
✓ Review your city needs and plan, then end your turn.
Phase Timer
05:00
🛑 Your teacher paused this game. Stop work and listen for instructions.
✓ Your city is finished. Waiting for the other cities…
City
Round 1
Scores: FS Financial Stability · CN Citizens’ Needs · PR Production · TR Trade · SU Sustainability · CD City Development · CH Morale / Happiness
City Grade: based on the regular /100 game score. Championship Score: regular score + up to 30 bonus points for leading the six competitive categories.
Final Lobby Standings
Resource Stockpiles
City Budget$0
Finished Goods
Lobby Cities
SCENARIO FOLLOW-THROUGH
Recovery Priorities
Wants / Needs are due by the end of the next round.
Loading city operations…
Phase 2 — Production
Your wheel contains a +150 gain and a −75 setback for each of your city’s five native resources, plus two budget outcomes: +$5,000,000 and −$3,000,000. Spin once each round; the server applies the result automatically.
Trading PhaseResolve at least 2 outgoing trades. After that, keep trading until the 5:00 timer ends. 🤖 Computer cities also make offers to students and trade with one another.
Resolved 0/2 · 0 proposals
BUILD A TRADE
Make an Offer
You Give
You Request
Your selections are saved while the game refreshes. They clear only after a successful send or when you press Clear Draft.
TRADE INBOX
Offers for Your City
Accept or decline pending offers
Recent My Trades
Only trades involving your city are shown here.
RESOURCE GUIDE
What Each City Produces
Use this when deciding who to ask for resources.
READ-ONLY AI CHAT
Computer Trade Activity
Bot trades are logged here automatically.
City Store / Manufacturing
Fund city projects with your budget and raw-resource stockpiles. Recovery Priorities stay active through the next round, so use the Store and Trading to secure required finished goods before their deadline.
Scenario
Spin both wheels. Odd numbers are Challenges; even numbers are Good Events. Resource and budget effects happen now. The selected Wants / Needs become a Recovery Priority for the next round; if the city misses that deadline, the at-risk score penalty is applied automatically.